unit uSingleton;
interface
uses
  SysUtils;
type
  ESingletonException = class(Exception);
  TSingleton = class
  private
    // 单例类真正使用的构造函数,此处命名为CreateNew
    constructor CreateNew;
  public
    // 用于阻止显式调用,因为即便将其设为私有的,
    // 也可以调用构造函数Create,
    // 虽然实际上调用的是其父类的构造函数,
    // 这样显然不是很理想,
    // 所以只好声明并在实现中引发 ESingletonException
    constructor Create;
    // 类方法,返回对唯一的实例
    class function Instance: TSingleton;
  end;
implementation
uses SyncObjs;
var
  SingletonInstance: TSingleton = nil;
  // 用于锁定 TSingleton.Instance 方法,防止多线程访问
  SingletonLocker: TCriticalSection = nil;
{ TSingleton }
constructor TSingleton.Create;
begin
  raise ESingletonException.Create('单例类,禁止显式调用构造函数');
end;
constructor TSingleton.CreateNew;
begin
  // do something
end;
class function TSingleton.Instance: TSingleton;
begin
  SingletonLocker.Enter;
  try
    if not Assigned(SingletonInstance) then
      SingletonInstance := TSingleton.CreateNew;
    Result := SingletonInstance;
  finally
    SingletonLocker.Leave;
  end;
end;
initialization
  SingletonLocker := TCriticalSection.Create;
finalization
  SingletonLocker.Free;
end.